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Fallout new vegas friend of the night
Fallout new vegas friend of the night






fallout new vegas friend of the night

Sunglasses and visored helmets or helmets with tinted goggles allow you to see normally during the day. I've added a new variable to reference whether or not the player is outside during the day (xOutDay). I've added a new Imagespacemodifier (xFotNDaylightVision), which I copied off of (I think) the blurred vision in VATS mode, bumped the brightness and sunlight dimmer up. Blurred, too-bright vision when outside during the day. I'm going to try to go a step further, but I'm unsure as to how to implement it. Still working that one through, heh! ~Fake the outside effect is off, as it should be (checking to see if the inside effect is on would be redundant at this point, I THINK)ĮndifWould this work? I also want to make it so that if the player has the perk, his vision would be blurry outside during the day unless he was wearing sunglasses or a visored/tinted goggle helmet. RemoveImageSpaceModifier FriendOfTheNightISFX turn it off If bFOTNNightINEffect = 1 if outside effect is on If bFOTNNightInEffect = 0 if outside effect is offĪpplyImageSpaceModifier FriendOfTheNightISFX turn it onĮlse if it is NOT between 8:15pm and 5:45am RemoveImageSpaceModifier FriendOfTheNightInteriorISFX turn it off If bFOTNInteriorInEffect = 1 if Inside effect is on If GetCurrentTime >= 20.25 || GetCurrentTime = 20.25 || GetCurrentTime = 20.25 || GetCurrentTime <= 5.75 if it is between 8:15pm and 5:45am I've broken down the FriendOfTheNightQuestScript, and I think I see what the issue is with people not being able to see in the dark when it is daylight.








Fallout new vegas friend of the night