

Sunglasses and visored helmets or helmets with tinted goggles allow you to see normally during the day. I've added a new variable to reference whether or not the player is outside during the day (xOutDay). I've added a new Imagespacemodifier (xFotNDaylightVision), which I copied off of (I think) the blurred vision in VATS mode, bumped the brightness and sunlight dimmer up. Blurred, too-bright vision when outside during the day. I'm going to try to go a step further, but I'm unsure as to how to implement it. Still working that one through, heh! ~Fake the outside effect is off, as it should be (checking to see if the inside effect is on would be redundant at this point, I THINK)ĮndifWould this work? I also want to make it so that if the player has the perk, his vision would be blurry outside during the day unless he was wearing sunglasses or a visored/tinted goggle helmet. RemoveImageSpaceModifier FriendOfTheNightISFX turn it off If bFOTNNightINEffect = 1 if outside effect is on If bFOTNNightInEffect = 0 if outside effect is offĪpplyImageSpaceModifier FriendOfTheNightISFX turn it onĮlse if it is NOT between 8:15pm and 5:45am RemoveImageSpaceModifier FriendOfTheNightInteriorISFX turn it off If bFOTNInteriorInEffect = 1 if Inside effect is on If GetCurrentTime >= 20.25 || GetCurrentTime = 20.25 || GetCurrentTime = 20.25 || GetCurrentTime <= 5.75 if it is between 8:15pm and 5:45am I've broken down the FriendOfTheNightQuestScript, and I think I see what the issue is with people not being able to see in the dark when it is daylight.
